//====================================================================================================================

event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 			Alpha		"255"								Linear 	0.0 0.2
	Animate	PlayerStatusHealthBonusImage 			Alpha		"0"									Linear 	0.2 0.4
	
	Animate	PlayerStatusHealthValue					FgColor		"20 255 20 255" 					Linear 0.0 0.075
	Animate	PlayerStatusHealthValue					FgColor		"50 200 50 255"						Linear 0.125 0.175
	
	Animate PlayerStatusHealthValueShadow 			FgColor 	"0 0 0 255" 						Accel 	0.0 0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"255" 								Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Buff Target" 				Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueSpecgui 			FgColor 	"Health Buff Spec" 					Accel 	0.0 0.0
	Animate PlayerStatusHealthValueSpecguiExtra 	Alpha 		"255" 								Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Buff Killer" 				Linear 	0.0 0.0
	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"18 17 17 255" 							Accel 	0.0 0.0
	
	//YAHUD SPECUI
	Animate	PlayerStatusHealthValueTour  			FgColor		"20 255 20 255" 					Linear 0.0 0.075
	Animate	PlayerStatusHealthValueTour  			FgColor		"50 200 50 255"						Linear 0.125 0.175
	Animate	SpecBG 	        						BgColor		"0 0 0 188"	    					Accel 	0.0 0.0
    Animate	SpecBG 	        						Alpha		"255"		        				Accel 	0.0 0.3
	Animate	SpecBG 	        						Alpha		"255"		        				Accel 	0.3 0.6
	
	RunEvent HudHealthBonusPulseLoop				0.4
}

event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse					0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 					0.0
	StopEvent HudHealthBonusPulseLoop				0.0
	
	Animate PlayerStatusHealthValueShadow 			FgColor 	"Black" 							Accel 	0.0 0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"0"									Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValue					FgColor		"255 255 255 255"					Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Numbers" 					Linear 	0.0 0.0
	
	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Numbers" 					Accel	0.0 0.0
	Animate PlayerStatusHealthValueSpecguiExtra 	Alpha 		"0" 								Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Numbers" 						Linear 	0.0 0.0
	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"18 17 17 255" 							Linear 	0.0 0.0
	
	//YAHUD SPECUI
	Animate	PlayerStatusHealthValueTour  			FgColor		"227 227 227 255"            		Accel 	0.0 0.0
	Animate	SpecBG 	        						BgColor		"0 0 0 188"	       					Accel 	0.0 0.0
    Animate	SpecBG 	         						Alpha		"255"								Accel 	0.0 0.0
}

//====================================================================================================================

event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage 			Alpha		"255"								Linear 	0.0 0.075
	Animate	PlayerStatusHealthBonusImage 			Alpha		"0"									Linear 	0.125 0.075
	
	Animate PlayerStatusHealthValue					FgColor		"Health Hurt"						Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueShadow 			FgColor 	"Black" 							Accel 	0.0 0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"255" 								Accel	0.0 0.0
	
	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Hurt Target" 				Linear 	0.0 0.0
	
	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Hurt Spec" 					Linear 	0.0 0.0
	Animate PlayerStatusHealthValueSpecguiExtra 	Alpha 		"255" 								Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Hurt Killer" 				Linear 	0.0 0.0
	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"18 17 17 255" 						Accel 	0.0 0.0
	
	//YAHUD SPECUI
	Animate	PlayerStatusHealthValueTour  			FgColor		"200 0 0 255"						Linear 0.0 0.075
	Animate	PlayerStatusHealthValueTour  			FgColor		"255 0 0 255"						Linear 0.125 0.075
	Animate	SpecBG 	        						BgColor		"0 0 0 188"	    					Accel 	0.0 0.0
    Animate	SpecBG 	        						Alpha		"255"		        				Accel 	0.0 0.3
	Animate	SpecBG 	        						Alpha		"255"		        				Accel 	0.3 0.6

	RunEvent HudHealthDyingPulseLoop				0.25
}

event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse					0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse					0.0
	StopEvent HudHealthDyingPulseLoop 				0.0
	
	Animate PlayerStatusHealthValueShadow 			FgColor 	"Black" 							Accel 	0.0 0.0
	Animate PlayerStatusHealthValueShadowExtra 		Alpha 		"0" 								Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValue					FgColor		"Health Numbers"					Linear 	0.0 0.0
	
	Animate PlayerStatusHealthValueTarget 			FgColor 	"Health Numbers" 					Accel 	0.0 0.0
	
	Animate PlayerStatusHealthvalueSpecgui 			FgColor 	"Health Numbers" 					Accel 	0.0 0.0
	Animate PlayerStatusHealthValueSpecguiExtra 	Alpha 		"0" 								Accel 	0.0 0.0
	
	Animate PlayerStatusHealthValueKiller 			FgColor 	"Health Numbers" 					Linear 	0.0 0.0
	Animate PlayerStatusHealthValueShadowKiller 	FgColor 	"18 17 17 255" 							Linear 	0.0 0.0
	
	//YAHUD SPECUI
	Animate	PlayerStatusHealthValueTour  			FgColor		"227 227 227 255"            		Accel 	0.0 0.0
	Animate	SpecBG 	        						BgColor		"0 0 0 188"	       					Accel 	0.0 0.0
    Animate	SpecBG 	         						Alpha		"255"								Accel 	0.0 0.0
}